![]() Return of the Incredible Machine: Contraptions ( 2000, Microsoft Windows/Macintosh).The Incredible Machine Version 3.0 ( 1995, Microsoft Windows/Macintosh).The Incredible Machine 2 ( 1994, DOS/ Microsoft Windows, Macintosh).Arthur to Astaroth no Nazomakaimura: Incredible Toons ( 1996, PlayStation/ Sega Saturn).The Incredible Toon Machine ( 1994, Microsoft Windows, Macintosh).Sid & Al's Incredible Toons ( 1993, DOS).The Incredible Machine ( 2011, Apple iPad).The Even More Incredible Machine ( 1993, DOS/ Microsoft Windows, Macintosh).The Incredible Machine ( 1993, DOS/ Macintosh/ 3DO).The series includes four core titles and a "Toon" spin-off, with multiple iterations published of the earliest titles: The engine does not use a random number generator in its physics simulation, ensuring that the results for any given machine are reproducible. Notably, the games simulate not only the physical interactions between objects but also ambient effects like varying air pressure and gravity. There is also a "freeform" option that allows the user to "play" with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is to carefully arrange the given objects around the fixed items. For example, mice will run towards nearby cheese. ![]() Available objects range from simple ropes and pulleys to electrical generators, bowling balls, and even cats and mice to humans, most of which have specific interactions with or reactions to other objects. The general goal of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (such as "put the ball into a box" or "start a mixer and turn on a fan").
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